Monday, 23 January 2012

Devblog: Taking of Petrograd reaches Beta

Taking of Petrograd is a custom map made using the unreal 3 level editor. It's a unique map in that it takes the ordinary Warfare style of game and alters it, turning it into an assault style map, where one team (Blue) must push into the enemies territory and capture their nodes, while the other team (Red) must defend their points until the Blue team's core destroys itself. The Blue core will destroy itself if the Red Core is not destroyed within 10 minutes.

Petrograd has just entered its Beta stage after several weeks worth of accumulated work. There are still several known issues with the map, but as it stands I feel that the gameplay is solidly where I want it to be, and the art is refined to the degree that players will be ale to identify the direction. This is an ambitious project, unique to Unreal 3, and I want to be be able to begin collecting feedback on it as soon as possible. I am acutely aware of the fact that the nature of the game type means that balance will likely be a severe issue, and very tricky to manage, so the sooner the better. Within just a few days I will have it posted for download in several different sources, and will be advertising it in a variety of locations.

A new iteration of Taking of Petrograd will be released for more testing every 1-2 weeks, depending on progress on the map.

Currently known issues with the build:

Art:
 - several untextured BSP's
 - Several Unmeshed corners
 - snowfall yet to be implemented
 - snow in city yet to be implemented
 - Several BSP's placeholding for future meshes
 - Area around Blue Core unmeshed (Core is suspended in space)

Gameplay:
 - Players spawn away from nodes under attack (players should spawn at points closest to untested node)

Misc:
 - Music yet to be implemented


Download Link:
Coming Soon.

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